Event system implemented
Hey guys,
The event system is live! It is a bit limited right now, but the infrastructure is solid :) There will always be 3 randomly generated events for you to peruse. Along with this system comes the new 'respect' and 'fear' statistics. These will affect how your villagers work, given bonuses in some areas, and detracting from others.
Now, there is generally a 'right' and 'wrong' way to do the challenges, but even doing the right way may not reward you conventionally sometimes. You may lose resources such as food or population, but gain respect or fear. Keep in mind that making choices is the only way to change your villagers feelings about you.
So for now, you can infinitely repeat the same 3 events. I am looking at putting in a cooldown and a hell of a lot more event choices. Further ahead, I am looking at making event choices have random outcomes. Give the wanderer food and he will just go. Or he might join the village. Or he might send you to a gold cache. I think this will really spice events up.
As always, Enjoy!
Peter Carey
Files
Eternal Ember Online
An online massively multiplayer text adventure. Currently in extremely early stages of development.
Status | Prototype |
Author | Dracon Interactive |
Genre | Interactive Fiction, Simulation |
Tags | Life Simulation, Text based, village |
More posts
- Aesthetic UpdateJun 06, 2018
- Persistence improvement and population changes actually work now.May 20, 2018
- Population and resources implementationMay 20, 2018
- Building statistics and persistence implementedMay 17, 2018
- Network established and implementedMay 13, 2018
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