Network established and implemented
Eternal Ember Online » Devlog
Hi guys, I have managed to get a large part of our networking backend figured out, so good news there! At this point, the login and register buttons are active and you can add yourself and use that logon into the future.
One thing to look out for until I fix it is that login doesnt have a failure state yet. So if you use the wrong details it will just log you in without a user and things will break :P working on it!
No interaction as yet, so very little "game", just working on getting the core data manipulation out, then ill start working on user interaction.
Thanks,
Peter
Dracon Interactive
Files
Eternal Ember Online, Web Build 002 Play in browser
May 13, 2018
Eternal Ember Online
An online massively multiplayer text adventure. Currently in extremely early stages of development.
Status | Prototype |
Author | Dracon Interactive |
Genre | Interactive Fiction, Simulation |
Tags | Life Simulation, Text based, village |
More posts
- Aesthetic UpdateJun 06, 2018
- Event system implementedMay 22, 2018
- Persistence improvement and population changes actually work now.May 20, 2018
- Population and resources implementationMay 20, 2018
- Building statistics and persistence implementedMay 17, 2018
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